Escape From Tarkov Change Reticle
So say I bought a Leupold with a TMR reticle configuration and you bought one with a Duplex configuration. We both get killed by Kiba and he loots our bodies, he then notices that our Leupold scope setups are slightly different from one another. Does he pick yours or mine to keep?
Escape From Tarkov Change Reticle
I'm writing this as a daily player of Escape From Tarkov and asking if it would be possible to help people with color blindness, basically i have been playing EFT since January this year and absolutely love the game but since iv started playing i have struggled using some of the weapon sights in EFT especially the Red Dot Sights or any sight that has red in them, i was wondering if it would be possible to add some kind of option/feature to either buy the sight as a green reticle or have the ability to switch the color so like with the PK06 sight you can change the reticle from a T-Shape to a DOT, i'm asking this as i am restricted to only using weapon sights that are green as i can not see the red on most sights, if a function like this could be added it would make a lot of people that struggle seeing red happy, i'm not saying all sights should be change to green but have an option/feature to be able to change the color of sights would be amazing and would help me and others to be able to use all the sights provided. look forward to your reply BSG and hope this is something that can be implemented.
I'm pretty certain I'm using a reticle able to change sights as the description for the walther MRS says "2 different reticles..", and other users have confirmed being able to switch between modes with that sight.
Some weapons have multiple fire modes. To check the current weapon's fire mode, press "B" + "Alt" keys. To change the fire mode, press "B". To check the chamber use "Shift" + "T" keys, to know which bullet is loaded in the chamber. To unload the bullet from the chamber, use "R" + "Ctrl" keys. If your gun has an attached magazine with bullets attached, the chamber unloading will load the next round from the magazine into the chamber. The game has a zeroing mechanic for long range combat and sniping. To adjust your scope for needed distance, aim your gun and press "PgUp'' or "PgDn" keys to either increase or decrease zeroing distance.
Leupold Mark 4 HAMR 4x24mm DeltaPoint hybrid assault scope - corrected zoom level, rescaled reticle, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture; changed near plane value to eliminate front sight post in 6x magnification;
Primary Arms Compact prism scope 2.5x - corrected zoom level, rescaled reticle, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture;
Sig BRAVO4 4X30 Scope - corrected zoom level, rescaled reticle, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture, changed near plane value to eliminate front sight post; changed near plane value to eliminate front sight post in 4x magnification;
Optical scope March Tactical 3-24x42 FFP - altered aiming camera to give more sight picture, changed zoom levels to represent about 8x magnification (had to choose something between 3 and 24x as we have only one mode right now), reworked reticle;
Zenit-Belomo PSO 1 4x24 scope - corrected zoom level, scaled reticle correctly, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture; changed near plane value to eliminate front sight post in 4x magnification;
Zenit-Belomo PSO 1M2 4x24 scope - corrected zoom level, scaled reticle correctly, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture; changed near plane value to eliminate front sight post in 4x magnification;
Zenit-Belomo PSO 1M2-1 4x24 scope - corrected zoom level, scaled reticle correctly, changed the optic mask shift for the sight picture to be bigger, moved aiming camera closer to the scope to enlarge sight picture; changed near plane value to eliminate front sight post in 4x magnification;
FLIR RS-32 2.25-9x 35mm 60Hz thermal riflescope - corrected zoom level, changed reticle, changed refresh rate to 60Hz, disabled the red thermal filter, moved aiming camera closer to the scope to enlarge sight picture;
Changelog:- reworked new 12.12 magnified optics: - Vortex Razor HD Gen II 1-6x - enhanced reticle with brighter center dot mark with emission; changed eye relief to be on par with other optics from my mod; changed zoom levels to realistic 1 and 6x; added zeroing for further distances up to 650m;
- Schmidt&Bender PM II 1-8x - increased mouse sensitivity on 1 and 8x modes; changed zoom levels for realistic 1 and 8x magnification; changed scope projection location for increased realism; added zeroing for further distances up to 650m; changed eye relief to be on par with other optics from my mod
- Schmidt & Bender PM II 3-12x - changed zoom levels for realistic 3 and 12x magnification; changed scope projection location for increased realism; added zeroing for further distances up to 650m; changed eye relief to be on par with other optics from my mod
- 1P78 Kashtan 2,8x - changed reticle to be a little bit smaller and added green glow for better visibility in various environments (IRL 1P78 reticle can glow green); changed eye relief (scope shadow) properties for better visibility;- reworked reticles for better usability, visibility and realism: - Leupold HAMR;
The PSO-1 was specifically designed for the SVD as a telescopic sight for military designated marksman activities. The current version of the sight is the PSO-1M2. This telescopic sight is different from the original PSO-1 only in that it lacks the now obsolete infrared detector, which was used to detect generation-zero active-infrared night vision devices like the US M2 Sniperscope. The metal body of the PSO-1 is made from a magnesium alloy. The PSO-1 features a battery-powered red illuminated reticle with light provided by a simple diode bulb. It features professionally ground, fully multi-coated optical elements, a baked enamel finish for scratch protection, and an attached, quick-deployable, extendable sunshade.
To the left is a stadiametric rangefinder that can be used to determine the distance from a 1.7 meters (5 ft 6.9 in) tall object/person from 200 metres (219 yd) (2) to 1,000 metres (1,094 yd) (10). For this the lowest part of the target is lined up on the bottom horizontal line. Where the top of the target touches the top curved line the distance can be determined.This reticle layout is also used in several other telescopic sights produced and used by other former Warsaw Pact member states.
Here, you get into the real nitty-gritty of Escape From Tarkov's firearm mechanics. Most of it is pretty straightforward: inputs for switching scopes and cycling through reticles once you get more advanced modifications for your guns, using the number keys to cycle through weapons, and so on. Changing your fire mode between single (the default starting mode), burst, and full-auto with the B key is an important one, but the other ones worth explaining from this section include how to toggle your "tactical device," check ammo, and blind fire.
The easiest way to change mouse sensitivity from one game to another is to use a sens converter like 3d Aim Trainer's Free Mouse Sensitivity Converter. You just need to put the sens in your current game and choose which game you'd like to convert to. It does it automatically and it is 100% reliable!
Description: Hensoldt FF 4-1656 telescopic sight was developed to deliver maximum performance and high adjustment ranges while maintaining a short optical system. With increased transparency in the blue spectral range and adjustable reticle light it is particularly comfortable under low-light conditions. The FF version of the scope has the reticle placed in the first image plane, thus, the reticle pattern is also magnified when the magnification is changed. This makes it possible to determine the distance using the MIL-DOT without having to calculate.
An excellent budget reflex sight is the Feyachi reflex sight. It comes with four different reticle styles and two different illumination colors for you to choose from. Additionally, you get five different brightness settings, giving this reflex sight one of the most adjustable reticles on the market.
The Field Sport reflex sight is another affordable option that delivers quality results. There are four different reticle patterns to choose from, and you can mount it to any Picatinny rail design. It has two different reticle colors to choose from: red and green.
It also often has a blurry reticle, which is flat-out unacceptable for any sight, let alone a more expensive one. However, if you do get a clear sight, there are four different reticle patterns to choose from and two different reticle colors.
So... "Allegedly" there is a new Ghost Recon in the works- where is the "community engagement?" Where are the community representatives from Ubisoft out hunting around for new ideas? Where is the evidence that Ubisoft has "learned from its mistakes?" You know... where they brought in people to act as "Delta" to represent the interests of the broader community so the next game doesn't suck huge, slimy, sweaty, hairy donkey balls? Now it's just "radio silence" as usual- everything is just left to the community to keep guessing as to what's actually happening. Ubisoft is back on its trend of doing exactly the opposite of what it should be doing- and to make matters exponentially worse it's exceptionally awesome at doing all the wrong things. I mean- literally ALL the wrong things: Shares at 18.30EUR and change- and I'm grinning ear to ear like a priest at a 10 year old's beachfront birthday party. When are you guys going to figure it out? Engage with the community. Own your mistakes. Blame nobody but yourselves- literally. It's ALL you. It's ALWAYS been you. I stand ready with the other TC:GR fans to help try and make the next TC:GR title the best game that's ever been made- all you need to do is ask us.But just know in advance: Being able to "blouse our boots" isn't going to cut it. Not by a long shot.